Designing games that turn dreams into playable realities.
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Castle
(In Progress)
This is my ongoing project, where I've been developing player mechanics such as Time-Travel, Crouching, Dodging, and the Weapon System. Moving forward, I’ll focus on refining AI enemy behaviors, designing player paths, and enhancing the overall experience to make it immersive and enjoyable.
Switching between Past and Present
Created the Time-Travel mechanic by using 2 different sets of skyboxes, lighting, and map assets.
Rifle Recoil - Spray Pattern
Created an Apex-style spray pattern using Unreal Blueprints, the bullets always follow the crosshair.
Using a Timeline to create a consistent spray pattern, the first curve controls Pitch Input, and the second curve controls Yaw Input. These curves can be easily tuned to change the nuances of the spray pattern.
